Realtime Designer: Lighting Kit

As the demand for interactive 3D content grows, game engines are becoming increasingly essential in the graphics production process. At Nighttimes, we recognize the value of these tools and have invested in building designer-friendly plugins to bridge the gap from post to live production.

The primary benefits of using game engines in production is the flexibility to produce diverse deliverables that can be adapted across a variety of platforms and devices, including virtual and augmented reality. This flexibility is especially valuable in product design, where clients require 3D visualizations under tight timelines.

Streamlining production

Realtime Designer is changing the game by utilizing the power of game engine responsiveness. Teams can rapidly iterate on their designs and instantly see the results in real-time. This agility allows for the smoother and more efficient workflows, enabling teams to deliver top-quality results while meeting client deadlines with ease.

A simple widget

Lighting Kit widget is built in Engine, which means there are no plugins necessary. Lighting kits widget ships with 2 Modes -

  • Studio Preset mode

  • Edit Studio mode.

Responsive lights

Over 10 different physically accurate Studio Light Blueprints include custom, responsive code insuring that every feature works fast and in editor.

Each light is built with custom controls inside of the Outliner so handling of light settings, actor focus targeting, and volumetric properties is easier than ever.

Studio preset mode

  • Portrait - scenarios for Metahumans and custom characters alike.

  • Product - scenarios for product viz, and showing off detailed game assets.

  • Automobile - scenarios designed to show off larger car sizes and reflective materials

Each category comes with 50 unique lighting scenarios based on real word photo studios and feature film lighting scenarios.

Different Backdrops for Different Needs

Lighting Kit ships with 8 unique shaped backdrops. Backdrops have a custom, detailed shader built to handle large wide shots and close up angles.

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